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Essence

All publications related to Essence

The way we have developed software over the years has followed a zig-zag path. Early on, we had no prescribed way of working, but we created code. In the 1970s, structured methods became popular, followed by object/component methods from the mid-1980s through 2000. These were technical practices. After that, we adopted Agile methods which focused on human practices or social engineering. Now we are in the Scaling Agile phase, which includes both human and technical practices.

The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons!

An in-depth introduction to software engineering that uses a systematic, universal kernel called Essence to teach essential elements of all software engineering methods

Package of all Alpha State Cards Games

This instructional guide provides a brief introduction to the Alphas and presents seven different games that can be played with the Alpha State Cards by software development teams.

Contract Bridge – Defining your Business Relationship

In the 6th blog of our series, Brian and Ian present the Contract Bridge game played with the Scrum Essential cards. The game is useful wherever there is a perceived boundary between a Scrum Team and its customers.

Practice Mapping – An Experience Report

In the fifth blog post of this series, Brian Kerr and Ian Spence an experience report of a team learning and applying the Practice Mapping game. The power of this game is to see inside the mind of others and have useful discussions about the results.

Learn with Practice Mapping

In the fourth blog post of this series, Brian Kerr and Ian Spence provide directions to use the Scrum Essential Cards to play the Practice Mapping game. You can use this game to test the understanding of individuals or small groups, particularly as part of a training event.

Practice Patience: An Experience Report

In part three of this blog series, Brian and Ian review how a team played the Practice Patience game. They had been a Scrum team for over 6 months and were used to holding more traditional open ‘brainstorming’ style of retrospectives. The article reviews their experience with the cards guiding them to improve their application of Scrum, including some quotes from their Scrum Master.

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